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Cosmic Horizon

Cosmic Horizon is a p2e strategy space-trading/conquest MMRPG, developed by Qwoyn Studios and powered by the Cosmos SDK. Cosmic Horizon takes inspiration from adventure and strategy games of the 1990s and updates the established concepts with a modern blockchain-based approach.
Cosmos SDK will be used as the starting point for our blockchain, including but not limited to, the basic modules contained within it. The underlying technology will be enhanced with the use of Go modules, such as Cosmos SDK Groups Module, which allows nested governance within the chain and provides more robust gameplay. The eco credits module will also be utilized within the stack. This will allow the Cosmic Horizon game to have a real-world impact by providing players with the opportunity to contribute to positive ecological outcomes during their adventure.
Resources

Cosmic Horizon economics are structured to be robust and dynamic–utilizing a combination of staking rewards, an innovative in-game economy (IGE) bootstrapping pool, as well as blockchain inflationary rewards. Cosmic Horizon operates on a play-to-earn (P2E) model, whereby players will strategize, trade, colonize and battle to control strategic sectors of the cosmos–and earn rewards along the way in the form of CoHo tokens.

There are three primary resources in the game: cyrillium crystals (source of power for engines, shields and weapons), comestibles (food stuffs), hardware (technological equipment). All three can be traded (or arbitraged) between different starports to earn the player profit.

Cyrillium crystals (i.e. fuel)
Cyrillium crystals are the most economical of the three resources, but it is also the most versatile resource, as it serves multiple purposes. It is fuel for all ship engines, it is used to charge a ship’s weapons and shielding systems. Many auxiliary ship functions (upgraded scanner sweeps, towing, engaging a cloaking device, hyper-warping), as well as planetary weapons and defensive systems also consume this fuel.

Comestibles (i.e. food)
Comestibles are a common and universally needed resource traded at starports throughout the universe. They are more costly than cyrillium (and therefore yield higher profit margins when traded) but not as expensive or lucrative for trading as hardware. Planets that do not have the resources to produce sufficient comestibles will need to be seeded by the player to keep the populations from declining and potentially revolting.

Equipment
Hardware is the most lucrative of the three resources to trade/arbitrage, and generally has the highest upfront cost. Like cyrillium and comestibles, it is also required for various stages of planetary development.

In-game Currency
The in-game currency is a bank token known as the Sagan (colloquially as “Carls”). The use of in-game currency will be covered in a separate document that will cover the in-game economy of Cosmic Horizon.

Ships
Cosmic Horizon players will have a number of ships to select from at the Stardock shipyards. The specifications of each ship are configured so that certain ships are tuned for certain tasks. A beginner player will seek to upgrade to a ship that performs in all areas adequately, whereas more advanced players will likely elect to own multiple ships and switch between them when performing different tasks or roles.

Each ship has some universal properties i.e. each has a weapons system with its own power banks, an engine system with its own power banks, and nominal shielding system which draws power from the weapons system. Each ship is capable of carrying goods in its storage holds (with the exception of escape pods).Some ships have unique properties, i.e. the ability to carry or use special items that other ships cannot be equipped with.

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